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Frame Cache

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The global frame cache stores frames in memory at a maximum of 1024 wide and as compressed jpg bytes.

This helps with a smoother UI experience while keeping the memory footprint somewhat small.

The cache is shared between all areas in the UI that display frames, such as the Contact Sheet and Shots Table

Actions such as scrubbing, using the Overlay Player, displaying frames in the Contact Sheet mode all update the cache on demand.

However, for best performance, hit that ghost, watch Pacman do his thing, and enjoy a smoother UI experience afterwards.

Cut analysis is not affected by this.